Time for an overdue blog post
Has it really been almost 10 days
since my last blog post? What a hectic week.
To start off, I've worked and worked and worked on collision
detection. It works now! In theory you can now have 20 frigates all
jostling each other for the right to be at spot (0,0,0)
Aesthetic improvements? I've finally bit the bullet and split the
battleviewer up into several files from its previous monolithic .py
file setup.
Actionwise? Hitting next round actually queues up the correct
rounds events now instead of reusing round 1 over and over and over
again.
Oh, and now you can select the XML file you want to load at startup
with the -f/--file option on the command line
This week I'm going to (looks at task chart), split up the scope of
the viewer even more to accomodate reloading in-viewer, find a way
to highlight the current event going on, and check into borrowing
overlays from the main 3d client to represent damage with (oh, that
reminds me, I need to look into particle effects too!)
Posted by
Landon |
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