Bounding Spheres and Springy Things - July 13
Update
Today I was able to make it so that
Entities will float back to their intended position if pulled away
(or hopefully in the future, pushed away by a collision.) However,
working out collisions is turning out to be much more finicky than
I thought. I can find out if one Bounding Sphere intersects
another, but not by how much. The formula
(radius_one+radius_two)-distance should give me the overlap, but
instead it keeps giving me a constant! I'll tackle this in the
morning and hopefully have a lot more cool things to show tomorrow,
like a video!
Posted by
Landon |
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