July 14, 2009 Archives

07-14-2009 23:52:49

July 14, Minor Improvements

Today I've been working on revamping the laser system so it works smoothly with the round progression ( I never noticed that if you go forward to a fire event and then back up, the laser will still be there... d'oh! ) As an added bonus, ALL of the lasers in one round are shown!

The next few things I'm going to be getting done before bashing my head against the collision problem include icons for the control buttons, choosing a BattleXML file to load, and possibly getting ship textures fixed/replacing ships!

Posted by Landon | Permanent Link | Categories: Summer of Code, Thousand Parsec | [ 0 ] 2009/07/14/index.php#e2009-07-14T23_52_49.txt

07-14-2009 05:18:46

Bounding Spheres and Springy Things - July 13 Update

Today I was able to make it so that Entities will float back to their intended position if pulled away (or hopefully in the future, pushed away by a collision.) However, working out collisions is turning out to be much more finicky than I thought. I can find out if one Bounding Sphere intersects another, but not by how much. The formula (radius_one+radius_two)-distance should give me the overlap, but instead it keeps giving me a constant! I'll tackle this in the morning and hopefully have a lot more cool things to show tomorrow, like a video!

Posted by Landon | Permanent Link | Categories: Summer of Code, Thousand Parsec | [ 0 ] 2009/07/14/index.php#e2009-07-14T05_18_46.txt