June 30 Update
Today I finally got the round
progression code in (basic stuff, forward only!) and fixed up the
FrameListener situation so there was only one FrameListener for all
moving entities. Other than that I've been planning out a GUI,
which should help me figure out what exactly I need for round
progression.
Tomorrow? I'm going to finish sketching out the GUI, make it, and
see where it goes from there. (Screenshot lite today, nothing
exciting! Although stay tuned for a movie of the move events once I
find some good 3d recording software)
Posted by
Landon |
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