June 25 Progress Update
Today I was able to finish the bare
bones for two events, Fire and Death. The fire event for now is
just lasers, which are implemented with a BillboardChain. (
pictures
ship to
planet,
ship to
ship)
I also discussed improevements to this event code with mithro:
- Shield and hit animations
- Tapering the laser when shot at a planet
The other event I finished tonight was the death event, which for
right now is very simple. It just turns the SceneNode containing
the Entity invisible. The major improvement on the way for this is
adding a debris field afterwards (right now it looks kind of
sparse)
and creating a death animation for planets as well as ships. As
inspiration, mithro pointed out
a few clips from scifi shows.
Tomorrow's goal? I'd like to get the damage event done and the move
event started so I can spend friday catching up on the other event
TODOs.
Posted by
Landon |
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