Week of June 14 Progress Update
This week was pretty uneventful in
every way, shape, and form. I initially had the idea to make a
function generator and then attach the functions to Entity objects
after they were created (not my most brilliant moment). However, it
turns out that Entity objects lose all of their attributse when you
put them into the SceneNode. The SceneNode keeps them
however.
What I began implementing at the end of the week was a Participant
class that wraps Entity. I haven't tested it yet, but I'm pretty
sure it should give me the results I'm looking for.
WRT midterm goals, I would like have a few basic events done this
next week: Fire, Damage, and Death (Log is done already and I'm not
yet sure how to work out Move in 3D.) After this I want to get
round progression up, which should be simple enough since I can
just loop through event lists and call the appropriate methods on
appropriate Participants. It would also be great to have a GUI for
round progression, but that will have to wait until I get the
underlying bits worked out (nothing ever seems to take near the
order of magnitude of time that I imagine it will!)
Posted by
Landon |
Permanent Link | Categories:
Summer of Code,
Thousand
Parsec |
[ 0 ]
2009/06/23/index.php#e2009-06-23T00_18_27.txt