Friday Open Source Summary (get it?)
Now that the week of May 23 is over,
it's time for a brief status update on my
Summer of Code project. What I had planned to do this week was:
May 24 - Start of coding, get up to speed with using python-ogre
Overall, I feel this was accomplished. I spent the week browsing
through jmtan's
3D client code,
banging my
head against quaternions, and finding (and reading!) some good
Ogre3d documentation (such as the
manual and
API, both of which would
be nice to have bound ... somehow.)
Also this week I had some adventures trying to get
python-ogre set up on my
netbook. It
seems that I might end up having to
recompile
python-ogre (nightmares!) on my netbook if I want to test the
battleviewer on it.
Next week?
May 31 - Work on constructing a battle scene
That was the plan, but it seems when I made my timeline I didn't
take into account how much work on the battleviewer was already
done by jmtan (test_battle.py is quite the innocuous filename!) I
may end up moving a few weeks ahead to:
June 14 - Work on getting battle events from BattleXML implemented and create simple 3D models for missiles/similar
The bottom line: I did research on the tools and code I would be
using and am ready to go as soon as I move back to Manhattan on the
first of June.
Posted by
Landon |
Permanent Link | Categories:
Summer of Code,
Thousand
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